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The Official 5-Day Design Sprint
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    • The Official 5-Day Design Sprint
    • Set the stage
      • Sprint basics
      • Big challenge
      • Sprint team
      • Email Summary
    • Monday: Map
      • 1. Introductions
      • 2. Explain the sprint
      • 3. Long-term goal
      • 4. Sprint questions
      • 5. Map
      • 6. Lunch
      • 7. Ask the experts
      • 8. Target
    • Tuesday: Sketch
      • 1. Lightning demos
      • 2. Divide or swarm
      • 3. Sketch
        • Example
        • All Crazy 8's
        • All Solutions
      • 4. Begin recruiting
    • Wednesday: Decide
      • 1. Sticky decision
      • 2. Rumble
      • 3. Storyboard
    • Thursday: Prototype
      • 1. Pick the right tools
      • 2. Divide and conquer
      • 3. Build the prototype
      • icon picker
        4. Do a trial run
      • 5. Prepare for tomorrow
    • Friday: Test
      • 1. Interviews
      • 2. Take Notes
      • 3. Make a plan

4. Do a trial run

Run through your prototype. Look for mistakes. Make sure the Interviewer and the Decider see it.
We like to do our trial run around 3 p.m., so that we still have enough time to fix mistakes and patch any holes we find in the prototype.
Have everyone pause work and gather around, and then ask the
@Stitcher
to walk through the entire prototype, narrating as he goes. The primary audience for the trial run is the
@Interviewer
, who will be talking with customers on .
Before doing the trial run, it’s also a good idea to review the and .
Clear examples

List holes and action items

During the trial run, each person lists action items or holes to patch.
Add task
Action item
Assignee
Status
Finish Figma animations
Landing page has a bug...
Build rich text into email notification
QA + bug squashing
There are no rows in this table

How do you feel about the prototype?

3
sentiments added with an average sentiment of
3.67
My sentiment
Sentiment
Reflection
Author
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